Artificial Intelligence based on the Minimax- and α-β-Pruning principles.
Algorithm
Minimax Alpha-Beta
Difficulty
Depth 1 Depth 2 (Passive) Depth 3 Depth 4 (Easy) Depth 5 Depth 6 (Moderate) Depth 7 Depth 8 (Tougher)
Restart game
AI debugging
Generated with ? iterations
Measured with ?
Column: ?
Score: ?
Status: running